Showing posts with label icons. Show all posts
Showing posts with label icons. Show all posts

Thursday, August 26, 2010

There's no way in hell I'm recreating it here (it took me over an hour last night), so if you want to see a post with a whole bunch of icons and wallpapers from B5, it's here.

Act three of TV pilot done, act four to commence tomorrow!  Hopefully I can get this one done in a week, too.

Sunday, June 13, 2010

For Holly, Photoshop resources 1 and Photoshop resources 2. There's gradients, bases, light effects, and a few other assorted things like masks and textures. This represents, like, eight years of saving things from various places, so that's why I had to split it up into two zipped files - it should do you, though, heh.

I thought I'd do a mini-tutorial on using them, since my early attempts at these kinds of things without actually knowing what to do led me to create monstrosities like this:



Like, I don't even know WTF I was going for there.

So, I did two different things for this icon. First, I took my base and topped it with a bright gradient layer:



I set the gradient to Pin Light at 80% to get this:



Then I put the following light base on top, Screen, at 100%, to get the final icon:



I'm a big fan of combining a texture and a light source, or a gradient and a texture, to get a variety of effects. I generally tend to use light sources on Screen, Overlay or Soft Light, but Pin Light or Hard Light can be interesting sometimes, too.

Here's another one. The base, and then the two gradients I used:



I duplicated the first gradient, set the bottom layer on Screen at 20%, the top at Exclusion at 20%; the second gradient I set to Soft Light at 100%. That gave me this, once I added a Selective Color adjustment layer to bring the blacks up a bit:



So not a huge change, but I find that fixing things like brightness and contrast work better with gradients, gradient maps, and flood fill layers set to different properties and opacities just looks cleaner than using the contrast adjustment layer, for instance. Then I used this texture, set on Linear Dodge 100%, and added a flood fill black layer set to Soft Light on 20% (this is my favorite way to bring up the contrast a little bit, because for me it's easier to adjust the opacity on that layer than to fiddle with the contrast bar).



Finally, if you use a light source like this one here, any of them from the folder "light effects" from the user awnp, you MUST set it to Hard Light - well, you don't have to, but it won't look right otherwise.



With this one, I had to put a layer mask on the light effect layer so that it wouldn't cover up their faces - I usually just use a black to transparent gradient to get rid of the part I don't want, but you could brush it out, too, depending on what you were getting rid of. Anyway, hope you get some use out of this, and hope I wasn't too pedantic or anything; I was going to upload my folder of icon tutorials I've saved over the years but it was over 500 mb so yeah.

Wednesday, June 9, 2010

Iconnnnns. Seriously though, I post these more for my own benefit and as a reference, and I know that none of you watch the show, so no big; feel free to skip, heh. Although number 11 is probably one of prettiest, if not the prettiest, icons I've ever made.

1. 2. 3.

4. 5. 6.

7. 8. 9.

10. 11. 12.

13. 14. 15.

Sunday, February 14, 2010

A new banner! Walter, Astrid, and Gene the Cow from Fringe are wishing me a happy upcoming birthday. Also, some icons!

Star Trek.

1. 2. 3.

4. 5. 6.

7. 8. 9.

Fringe.

10. 11. 12.

13. 14. 15.

16. 17. 18.

19.

Wednesday, October 21, 2009

New batch of icons; one set for a movie that came out three months ago, and another for a TV show that no one else watches except for me (and Holly (hi!)). Yeah!

Inglourious Basterds:

1. 2. 3.

4. 5. 6.

7. 8. 9.

10. 11. 12.

13. 14. 15.

16. 17. 18.

19.

Beverly Crusher Star Trek:

20. 21. 22.

23. 24. 25.

26. 27. 28.

29. 30. 31.

32. 33.